![]() It's a shame then that the bright, colourful setting is let-down by a couple of substantial issues. The World Map is a great idea to highlight the adventure ahead of you, and I like how you can choose any stage within an individual world to tackle at your leisure. 3 (1990, NES) in that there's water, sand and fire locales while they're typical and (some would say) overused themes the varied locales help to keep players engrossed in the action and invested in what's coming up next. Speaking of which, the different themed worlds are reminiscent of Super Mario Bros. Compared to the 8-bit computer versions, it's pleasing to see that your main character has a lot more sprite detail and personality, and the cutesy graphics give the worlds plenty of charm. Rocks can be pushed or dropped to either create new paths or to squash incoming enemies. There's six worlds (with four stages each) and your task is to collect the required number of diamonds before reaching the exit. ![]()
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